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Foundations

The primitives — colour, typography, spacing, shape, and motion. Everything else composes from these.

Foundations are the values the rest of the system is built from. They are deliberately small in number and fixed: a component may choose which token to use, but it does not invent new ones.

1 - Colour

Three 12-step scales in two modes, their step roles, and the contrast rules that govern them.

The palette is three scales — midnight, orange, and slate — each expressed as a 12-step ramp in a light and a dark variant. The step numbering follows the Radix convention, which assigns every step a role. Using a step outside its role is the single most common way to break the system.

Core colours

These are the named aliases most projects reach for first. They are shortcuts into the scales, not a separate palette.

  • Primary
    #1d3352
    Text, headings, primary surfaces
  • Primary Light
    #2b4d78
    Hover states, dark-mode primary
  • Primary Dark
    #132440
    Dark backgrounds, navbar, code blocks
  • Accent
    #E05232
    CTAs, highlights, active states
  • Accent Light
    #ea7558
    Accent hover on dark, syntax strings
  • Accent Dark
    #b84228
    Accent pressed state
  • Accent Solid
    #cc4528
    Fill for solid controls with white text (4.72:1)
  • Secondary
    #546a82
    Supporting text, borders

Step roles

Every scale uses the same twelve roles in the same order:

StepsRoleUsed for
1–2App and subtle backgroundsPage and section surfaces
3–5Element backgroundsComponent fills, hover, active
6–8BordersSubtle, default, and strong borders
9–10SolidSolid fills and their hover state
11–12TextLow-emphasis and high-emphasis text

Midnight

Midnight light · step 9 #1d3352
1 App bg
2 Subtle bg
3 Elem bg
4 Hover bg
5 Active bg
6 Subtle brd
7 Border
8 Strong brd
9 Solid bg
10 Solid hvr
11 Lo text
12 Hi text
Midnight dark · step 9 #1d3352
1 App bg
2 Subtle bg
3 Elem bg
4 Hover bg
5 Active bg
6 Subtle brd
7 Border
8 Strong brd
9 Solid bg
10 Solid hvr
11 Lo text
12 Hi text

Midnight is the primary. It carries structure, text, and the calm end of the system. Step 9 (#1d3352) is the brand primary and is identical in both modes.

Orange

Orange light · step 9 #E05232
1 App bg
2 Subtle bg
3 Elem bg
4 Hover bg
5 Active bg
6 Subtle brd
7 Border
8 Strong brd
9 Solid bg
10 Solid hvr
11 Lo text
12 Hi text
Orange dark · step 9 #E05232
1 App bg
2 Subtle bg
3 Elem bg
4 Hover bg
5 Active bg
6 Subtle brd
7 Border
8 Strong brd
9 Solid bg
10 Solid hvr
11 Lo text
12 Hi text

Orange is the accent. It marks the primary action, the active state, and little else. Step 9 (#E05232) is constant across modes.

Do

Use orange for the single most important action in a view, active navigation state, and focus emphasis.

Don't

Use orange for large background fills, body text, or more than one competing call to action on the same screen.

Slate

Slate light · step 9 #546a82
1 App bg
2 Subtle bg
3 Elem bg
4 Hover bg
5 Active bg
6 Subtle brd
7 Border
8 Strong brd
9 Solid bg
10 Solid hvr
11 Lo text
12 Hi text
Slate dark · step 9 #546a82
1 App bg
2 Subtle bg
3 Elem bg
4 Hover bg
5 Active bg
6 Subtle brd
7 Border
8 Strong brd
9 Solid bg
10 Solid hvr
11 Lo text
12 Hi text

Slate is the secondary — supporting text, borders, and neutral surfaces. Step 9 (#546a82) is the brand secondary and is constant across modes.

Terminal

The three scales cover every surface that has a light mode. A terminal does not: it has one surface, it is dark, and every colour in it is measured against that one background. It also needs six hues where the interface needs three, because programs have been writing to sixteen ANSI slots since long before this system existed.

So the terminal palette is a fourth member of the system rather than a fifth scale — a fixed sixteen-slot palette plus its chrome, derived from the ramps and measured against midnight-dark-1.

#NameNormalOn surfaceBrightOn surfaceProvenance
0black #0e1720 #2e4b682.00:1midnight-dark-1 / midnight-dark-6 — Box drawing and rules, not text — deliberately below the floor.
1red #e55b5b5.15:1 #f08b807.49:1bright = danger-dark — Never the accent — an error and the brand must not look alike.
2green #3f9d745.41:1 #6cc0908.24:1bright = success-dark
3yellow #c08a1e5.93:1 #e0a92a8.50:1bright = warning-dark — Gold, matching the warning role in the interface.
4blue #6289b34.95:1 #8aacc87.59:1bright = midnight-dark-11
5magenta #bd6d964.98:1 #d491b47.32:1terminal-only — The brand defines no magenta; this slot exists only here.
6cyan #3f97a35.31:1 #74c0c98.71:1terminal-only — The brand defines no cyan; this slot exists only here.
7white #97a8b87.41:1 #c5daf012.62:1slate-dark-11 / midnight-dark-12

Read the provenance column carefully. The bright ramp is the brand: where a hue already exists in the system, the bright slot takes that step verbatim. The normal ramp has no brand equivalent — the scales define one value per semantic role, not a dim and a bright — so each normal slot is its bright counterpart darkened until it reads a step back while still clearing the floor.

Magenta and cyan exist in neither half of the brand. They are here because a terminal requires them, and nowhere else.

Terminal chrome

The accent gets no ANSI slot, because it is not semantic — it marks where you are. That, and the surfaces around the sixteen, live here.

RoleValueMeasured
Background #0e1720the surface
Foreground #c5daf012.62:1
Cursor #e052324.67:1
Cursor text #0e17204.67:1 on the cursor
Selection background #20354d
Selection text #c5daf08.74:1
Dim / comment #72889d4.93:1
Status bar surface #131e2b
Status bar text #c5daf011.74:1
Inactive tab and pane label #7b8da34.95:1
Active tab fill #e052324.67:1 with #0e1720 text
Active pane border #e052324.67:1
Inactive pane border #7b8da35.32:1

Every non-background value clears 4.5:1 against the surface; the measured floor is 4.95:1. ANSI 0 bright is the one deliberate exception — programs use it for box drawing and rules, not for text.

Configuration for tmux, WezTerm, Kitty, iTerm2, and Zellij is on the Terminal theming page.

Contrast rules

  • Never use pure #000 or #fff as text. Use step 12 of the relevant scale: #142438 on light, #c5daf0 on dark.
  • Step 9 is constant across modes. The solid accent does not shift when the theme changes.
  • Body text targets 4.5:1, large text (≥24px, or ≥18.66px bold) targets 3:1.
  • Verify against the actual surface. A step that passes on the app background may fail on an elevated panel.

Where an identity colour cannot carry text

Being the brand colour does not make a value a legible background. White on orange-9 (#E05232) measures 3.87:1 — fine as a mark or a border, but below the floor for button labels. Rather than dilute the accent, the system adds a separate fill for that job:

TokenHexWith white text
--color-accent#E052323.87:1 — identity only, not for text
--color-accent-solid#cc45284.72:1 — solid controls
--color-accent-dark#b842285.46:1 — hover and pressed

The same principle produced the code-comment token: when no existing step can do the job accessibly, name a new one rather than misuse a step.

Semantic colours are mode-specific

The callout hues are tuned for dark text on tinted light backgrounds. Used as foregrounds on the dark app surface they fall below AA, so dark mode has its own set:

RoleLightDarkOn #0e1720
Success#2f7d65#6cc0903.65:1 → 8.24:1
Warning#8b6508#e0a92a3.41:1 → 8.50:1
Danger#a8261c#f08b802.55:1 → 7.49:1
Info#3a5a82#8aacc82.55:1 → 7.59:1

Dark mode

Both modes are equally supported. See Dark mode for the implementation rules — theme switching, persistence, image treatment, and the always-dark code surface.

2 - Typography

Three typefaces, three jobs, and a fixed type ramp.

The system uses three typefaces, each with one job. All three are licensed under the SIL Open Font License 1.1 and served from Google Fonts, so there are no bundled font binaries to license or redistribute.

The three families

FamilyWeightsRoleLicence
Plus Jakarta Sans400 · 500 · 600 · 700 · 800Headings, display, buttons, navigation, wordmarkSIL OFL 1.1
Source Sans 3400 · 500 · 600Body copy, UI labels, captionsSIL OFL 1.1
IBM Plex Mono400 · 500Code, terminal output, dataSIL OFL 1.1

Loading them:

<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Plus+Jakarta+Sans:wght@400;500;600;700;800&family=Source+Sans+3:wght@400;500;600&family=IBM+Plex+Mono:wght@400;500&display=swap">

The ramp

Every row below is set in the family, size, weight, and line-height it documents — this is the live specimen, not a picture of one.

Display · 48/800/1.1
Redesigning work
H1 · 36/700/1.15
Agent-first consulting
H2 · 28/700/1.2
Composable infrastructure
H3 · 22/600/1.25
How the system fits together
H4 · 18/600/1.3
Working in the open
H5 · 15/600/1.35
Supporting detail
Body L · 16/400/1.65
Augmenting people's strengths through composable Cloud, Agile, and Agentic AI infrastructure.
Caption · 12/400/1.5
Figure 1 — pipeline stages and their policy gates.
Overline · 11/600/1.3
SECTION LABEL
Code · 13/400/1.6
createPipeline({ policy: "strict" })

Rules

  • Letter-spacing tightens to −0.3px above 20px. Large type set at default tracking reads loose and unresolved.
  • Overline is a label, not a heading. 11px, 600, uppercase, 0.08em tracking. Use it above a heading, never as one.
  • Body copy is 16px / 1.65. This is the reading size for documentation and long-form prose. Do not set body text below 14px.
  • Never set body copy in Plus Jakarta Sans, and never set headings in Source Sans 3. The split is what makes the voice recognisable.
Do

Pair an overline with an H2 to label a section. Keep the ramp intact — skip sizes rather than inventing intermediate ones.

Don't

Introduce a fourth typeface, use a weight outside the listed set, or fake a weight with font-synthesis.

3 - Space, shape, and motion

The 4px spacing base, the radius and elevation ladders, and the motion tokens.

Spacing

A 4px base with a nine-step scale. Every margin, padding, and gap resolves to one of these values.

TokenValueTypical use
--space-14pxIcon-to-label gaps
--space-28pxTight component padding
--space-312pxControl padding
--space-416pxDefault element spacing
--space-524pxCard padding, paragraph rhythm
--space-632pxComponent separation
--space-748pxSub-section separation
--space-864pxSection separation
--space-996pxPage-level bands

Content sits inside a 1100px measure. Wider viewports gain margin, not line length.

Radius

TokenValueApplied to
--radius-sm3pxTags, chips, small indicators
--radius-md6pxButtons, inputs, code blocks
--radius-lg9pxCards, panels
--radius-xl13pxLarge panels, modals
--radius-full9999pxPills, avatars

Radius is a signal of scale: the larger the surface, the larger the radius. Mixing radii on nested surfaces reads as a mistake — a 6px control inside a 9px card is correct; a 13px control inside a 6px card is not.

Elevation

Four levels. Shadows are soft and low-contrast; the system leans on borders and surface tint before it reaches for shadow.

TokenValueApplied to
--shadow-0noneFlat surfaces, default
--shadow-10 1px 3px rgba(0,0,0,0.06)Cards at rest
--shadow-20 4px 12px rgba(0,0,0,0.08)Hover, dropdowns
--shadow-30 8px 24px rgba(0,0,0,0.12)Modals, popovers

In dark mode, elevation is expressed by lightening the surface rather than deepening the shadow — a shadow on a near-black background is invisible.

Motion

Things slide into place. They do not bounce.

Durations

TokenValueUse
--duration-micro100msColour and opacity changes
--duration-standard200msHover, focus, small moves
--duration-expand300msHeight and width changes, accordions
--duration-page400msRoute and view transitions

Easing

TokenValueUse
--ease-outcubic-bezier(0.33, 1, 0.68, 1)Entering — arriving on screen
--ease-incubic-bezier(0.32, 0, 0.67, 0)Exiting — leaving screen
Radius ladder — 3 / 6 / 9 / 13 / full
sm 3px
md 6px
lg 9px
xl 13px
full
Elevation — shadow-0 through shadow-3
shadow-0
shadow-1
shadow-2
shadow-3
Motion — slides into place, never bounces
200ms · ease-out — entering
100ms · colour and opacity

Motion rules

  • All animation wraps in @media (prefers-reduced-motion: no-preference), or is disabled under prefers-reduced-motion: reduce.
  • CSS-only for HTML. For React, use Framer Motion with these same timing values.
  • Never animate text character-by-character.
  • Page transitions cap at 400ms.
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    transition-duration: 0.01ms !important;
  }
}
Do

Use --ease-out for anything appearing and --ease-in for anything leaving. Keep durations on the ladder.

Don't

Add spring or bounce easing, animate layout-shifting properties, or exceed 400ms for any single transition.